Recruitment. The word most Guild Masters/Officers dread hearing. Why? Well because of the sheer amount of work that comes with having to deal with recruitment as well as the frustration that arises because of it. Whenever a guild loses a person, it is usually a blow to the guild, unless no one liked the person who left in which case a party may be necessary to celebrate their departure. More often than not it isn't a party. For many guilds, when one person leaves the guild, the rest of the guild will have to work extra hard to make up for that person.
The majority of guilds are a house of cards. Each member being a card holding up another card holding up another card and so on, ultimately forming up a complete house. If you take one card away from anywhere in the house of cards, the other cards have to bear an uneven weight and the whole house may come crashing down. GM/Officers are tasked with maintaining the house and keeping it in order and stable. When one person leaves, they have to scramble to cover for that person, whether it's a raider, an RP'er, or PVP'er. The problem is that recruiting is a difficult and sometimes long process unless you get incredibly lucky and find a person right away. It seems that this expansion, recruitment has become more difficult. What am I basing this statement on? Well other than personal experience, there are other bloggers who have blogged about what a tough time they have been having with trying to find people for their guilds. Buckle up kids, because this is going to be a long block of rant that is hopefully tied together by a central topic. Of course knowing me...it'll just come off as random ramblings but if you're reading this than you clearly are ok with random randomness.
Loyalties Is Questionable
1 day ago